About This Game Cats are all over the Internet. And everyone loves them! But who never dreamt of being in the skin of a cat? > To see through its eyes! By day or by night! > To walk and jump all around the apartment when the master is out! > To sharpen his Claws on a Cat tree! Catify VR makes this dream come true! Indeed, this VR experience allows you to embody a cat and live the everyday life of a feline: walking, jumping, night-watching and clawing! 7aa9394dea Title: Catify VRGenre: Adventure, SimulationDeveloper:VR StudioPublisher:AC3 StudioRelease Date: 28 Jun, 2018 Catify VR Activation Code [key Serial Number] Pros:- Very realistic graphics.- Funny concept.Cons:- Motion sickness GALORE. Made me never want to play it again (But it may vary from person to person). Cat Them All -). You can finally be a furry!. Is it overpriced at $5? Yes, you'll get 10-20 minutes of gametime out of this, max. But... it's pretty cool being a cat. The goals make sense and are easy enough to figure out. The controls for walking are a little wonky because you can take really huge steps with one stride. The jumping made me a little nauseous, but that seems to be common with jumping in VR. Overall I'm glad I got the game and played through the whole thing. My biggest wish is just that there was more to interact with because it's fun playing in this perspective :). its a good game, but i wish there would be more rooms and more updates, because im just doing the same thing all over again.. Let me be clear, this is a $6 game and I did not expect much from it to begin with... It's a cute idea but comes off as a test project for a student. There are some massive issues with scaling and positioning of the user while in the environment. Adding in a reset environment floor or even some ability to move vertically would bring this up to a recommendation from me.- Items and environmental elements I've seen others jump onto in videos make my version simply fall through them.- Half of the interactive items are below the floor level (restarting nor resetting my room scale corrects this)- Movement via the triggers is not intuitive, perhaps use the right trackpad for jump and the left for movement? Yes, I get what you're trying to do here but it doesn't really translate well IMO.- Jumping needs a lot of work. Sometimes you jump perfectly to where you want then others you completely miss. Perhaps a full path shown on screen to where you will land? This would make navigating onto elements far easier.
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