About This Game Battle Chasers: Nightwar is an RPG inspired by the classic console greats, featuring deep dungeon diving, turn-based combat presented in a classic JRPG format, and a rich story driven by exploration of the world.Classic turn-based combat inspired by the console RPG greats, with a unique overcharge mana system and incredible Battle Bursts.Beautiful, randomly-generated dungeons loaded with traps, puzzles, secrets and loot. Explore an overworld peppered with hidden dungeons, rare bosses and randomly appearing friends and foes. Action oriented, randomly-generated dungeons loaded with traps, puzzles and secrets. Use each hero's unique dungeon skills to surviveBuild your adventuring party by choosing three of six available heroes from the classic Battle Chasers comic series, each with unique abilities, perks, items and dungeon skillsDive into the deep crafting system, using the unique ingredient-overloading system to create epic items! The best-selling comic book Battle Chasers was first released in the late 90s and quickly generated a passionate cult following. 1075eedd30 Title: Battle Chasers: NightwarGenre: Indie, RPGDeveloper:Airship SyndicatePublisher:THQ NordicRelease Date: 3 Oct, 2017 Battle Chasers: Nightwar Download Blackbox LOved the game. Made me realize why i enjoy gaming.. I've finished the game after some 50 hours of gameplay and I really enjoyed it. My enjoyment had a bit of a ramp up at the beginning, and I thought the combat system could have been a bit less straightforward, or more ambiguous may be a better term. Later in the game thou, as more character skills and perks are unlocked it felt less so. A few other minor things could have been done better\/differently, but all around i consider this one to stand along the best rpg games I've played (in recent years at least).. Yeh, it's OK.The game is old-school turn based JRPG style, but the battle system is surprisingly fresh and fun. The equipment\/stat building along with skill trees allows for customization rarely seen in a game of this type. It almost felt like Diablo, the way you would find a good piece of armor that has a lot of one stat, and then you'd think of how to rearrange your skill tree to best utilize that ability which leads to different game play types even among the same character. The fact that the characters can fulfill different roles as well as switch between play styles allows for a lot of customization (as opposed to optimization where there is only one viable build and you have to work to achieve it).That being said, the story was bad. I stopped following halfway through because I simply didn't care. I lost track of who was doing what, and in the end, it didn't really matter. I was in the end game and started doing a lot of the side quests and then I thought, let's just check out the boss... I handily beat her in a few rounds and was glad I didn't waste time getting every ultimate weapon and catching every fish or whatever, because after I beat it I really don't feel any urge to pick up the game again.So the game was worth a playthrough thanks to the surprisingly fun combat, but I'd wait until it goes on sale to get it.+ combat+ balance, customization+ graphics, character design (love Joe Madueira)- story- first half of the game has little customization options so combat starts out by just continually tapping the 'A' button- relatively short game- little replay valueFun, but probably won't last long in my memory~ 7\/10edit: my displayed play time is not real playtime. I left the game on pause when I went to work several times. I'd put playtime closer to the 25 hour range.
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